Gyeonggi Content Agency (President Tak Yong-seok, hereinafter referred to as Gyeongkonjin) announced that it held a ‘Game Tea Chat’ at the ‘2024 Play Expo’ held at the first exhibition hall of KINTEX in Goyang-si on the 23rd (Thursday).
This tea meeting was prepared to exchange opinions between opinion leaders in various fields to advance the Gyeonggi-do game industry ecosystem. Not only key companies and startups in the industry, but also opinion leaders who play a key role in the gaming ecosystem, such as game-related departments and schools in the province, attended.
Opinion leaders attended included △Neowiz Director Hwang Seong-seop, △Smilegate Director Lee Han-beom, △NHN Director Kim Jae-hwan, △NCSoft Managing Director Jang Hyun-young, and △Kakao Games Director Ahn Byeong-do. Attending the startup were Yeom Ki-seop, CEO of Goat Soft, and Lee Jong-chang, Sandy Floor CEO. From the academic world, △Professor Kim Jeong-yoon of Gachon University, △Principal Jeong Dae-sik of Gyeonggi Game Meister High School, and △Professor Yeom Dong-hyeon of Chungkang University of Cultural Industries attended. (Alphabetical order by field)
First, the industry expressed the opinion that “this is the biggest crisis for the Korean game industry,” and that “this is the first time that various game-related fields in the province have gathered together, and policy attention is needed to ensure that the game industry can do well in the future.”
The academic world said, “There is a need to foster talent at schools in the province and to promote regular discussions so that they can settle down well in companies.”
Tak Yong-seok, director of the Gyeonggi Content Agency, said, “This tea meeting is the first step in communication between large, medium, small, private, public, and academia related to games in the province.” He added, “We will hold this as a regular consultative body in the future and gather opinions on the vision of the game industry in Gyeonggi Province.” “He said.
Domestic game exports amount to $8.98 billion (as of 2022), accounting for about 68% of content exports. This figure is higher than Korea’s main export item, home appliances ($7.95 billion). Gyeonggi-do, in particular, is the center of the domestic gaming industry, ranking first in the country in sales (KRW 10.6 trillion, 48.0% of the country’s total) and number of businesses (2,473, 24.1%), and second in the country in the number of employees (28,000, 33.8%). It is recorded above.
Meanwhile, the 2024 Play In addition, you can enjoy various additional programs such as ▲retro market ▲e-sports competition ▲cosplay event.