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    [Pangyo Game & Contents] Krafton achieves record-high quarterly sales of KRW 523 billion in the first quarter of 2022

    Image courtesy of Krafton

    Krafton (CEO Kim Chang-han) tentatively announced its performance for the first quarter of 2022 on the 12th.

    Krafton’s performance in the first quarter of 2022 recorded sales of KRW 523 billion, operating profit of KRW 311.9 billion, and net profit of KRW 245.2 billion based on consolidated financial statements applying the Korean International Financial Reporting Standards (K-IFRS). It recorded its highest ever quarterly sales, up 13.5% compared to the same period last year and 17.8% compared to the previous quarter. Operating profit increased significantly by 37% compared to the same quarter last year and by 626% compared to the previous quarter, with costs normalizing due to a reduction in operating expenses such as marketing expenses and the elimination of one-time expenses such as stock compensation expenses.

    The first quarter of 2022 was a quarter in which Battleground IP showed balanced growth across platforms. In particular, after Battleground became free in January 2022, a significant number of long-term users returned, and the average MAU traffic nearly tripled compared to the previous quarter, and the number of paying users more than doubled, which had a significant impact on the expansion of quarterly sales. I caused it. As a result, PC sales increased by 61% compared to the same period last year and recorded KRW 106.1 billion, a slight decrease compared to the previous quarter, while console sales increased by 274% compared to the same period last year and 124% compared to the previous quarter, recording solid growth across all platforms.

    Mobile sales contributed by Battleground Mobile achieved KRW 395.9 billion, an increase of 5% compared to the same period last year and 30% compared to the previous quarter. In particular, based on IP collaboration and a solid live service structure, user interest and loyalty continued to increase, leading to increased sales.

    Sales in overseas markets in the first quarter of 2022 accounted for 95% of total sales. In particular, Battleground Mobile India continues to grow its market share and sales by strategically investing in the Indian market’s IT and media ecosystem and contributing to the development of the local gaming industry by creating employment effects.

    Krafton is planning to release new games such as Project M and Callisto Protocol within the year, and plans to soon reveal the release schedule and launch a full-fledged pre-campaign. In addition, we are developing deep learning-based games through our in-house project incubation organization and conducting public testing on the Steam platform.

    In addition, we are strengthening our Web 3.0 business and establishing a joint venture with Naver Jet. A separate organization comprised of people who have been devoted to NFT research and people with experience in game development is also designing a sandbox editing tool that can develop games and implement the metaverse. We are aiming for alpha testing in the first quarter of 2023, and plan to begin in earnest to create the C2E (Create to Earn) ecosystem pursued by Krafton.

    Source: Pangyo Techno Valley Official Newsroom

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